Combat was brutal at times and I definitely can see players struggle and die. I actually feel like we really made an impact. The storyline was great and I really liked how the skill-checks within this unique dungeon felt meaningful and fun. I’ve not felt this challenged in a scenario in a long time. Luckily my eidolon with very high AC was able to distract the thing and chip away at its health slowly. Let’s just say that a cleric, utility sorcerer and summoner aren’t the best at doing a bunch of damage. Meanwhile the rest of us struggled to defeat this fiend. Our alchemist, who already struggled because we were underwater, ended up needing a Raise Dead. Our main damage-dealer, a bloodrager, got a single hit in before he got taken down. That baddie doesn’t pull punches, is hard to hit and packs a huge punch. I was warned beforehand that a TPK was possible and I can see why. Now that was a very scary and challenging fight. The variety of challenges and encounters was really well-balanced and everyone felt like they were contributing in a major way.Īnd then there’s the final encounter. We were lucky we had the right combination of skills, spells and classes present when we made our way through this exciting scenario. That last portion is very important and you will require not only some specific skills, but also some spells to make the most of the situation. You are basically tasked to go to a giant shell and do the standard pathfinder routine of explore, document and loot while being respectful.
The mechanics have an impact on combat, but also helps players prepare for this. This scenario makes good use of the location. The abundance of water will have an impact on combat, but it also offers unique environmental effects and locations in general. The Plane of Water is an interesting place to venture to.